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The cmake-gui package contains the Qt based GUI for cmake.
This package contains common RPM macros for cmake.
Daemon providing device-mapper-based mirrors in a shared-storage cluster.
Additional files needed to run daemon for device-mapper-based clustered mirrors in standalone mode as a service without cluster resource manager involvement (e.g. pacemaker).
CmosPwd decrypts password stored in cmos used to access BIOS SETUP. Works with the following BIOSes * ACER/IBM BIOS * AMI BIOS * AMI WinBIOS 2.5 * Award 4.5x/4.6x/6.0 * Compaq (1992) * Compaq (New version) * IBM (PS/2, Activa, Thinkpad) * Packard Bell * Phoenix 1.00.09.AC0 (1994), a486 1.03, 1.04, 1.10 A03, 4.05 rev 1.02.943, 4.06 rev 1.13.1107 * Phoenix 4 release 6 (User) * Gateway Solo - Phoenix 4.0 release 6 * Toshiba * Zenith AMI With CmosPwd, you can also backup, restore and erase/kill cmos.
A cockpit UI Plugin for configuring and administering the 389 Directory Server
The Cockpit Web Service listens on the network, and authenticates users. If sssd-dbus is installed, you can enable client certificate/smart card authentication via sssd/FreeIPA.
CockroachDB is a distributed SQL database built on a transactional and strongly-consistent key-value store. It scales horizontally; survives disk, machine, rack, and even datacenter failures with minimal latency disruption and no manual intervention; supports strongly-consistent ACID transactions; and provides a familiar SQL API for structuring, manipulating, and querying data.
Codec 2 is an open source (LGPL licensed) speech codec for 2400 bit/s and below. This is the runtime library package.
Cogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.